Rasterize images using a 3D software renderer. 3D scenes are created either by importing external files, building scenes out of the included objects, or by constructing meshes manually. Supports point and directional lights, anti-aliased lines, shadow mapping, transparent objects, translucent objects, multiple materials types, reflection, refraction, environment maps, multicore rendering, bloom, tone-mapping, and screen-space ambient occlusion.
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curl https://depscope.dev/api/check/conda/r-rayvertexFirst published · 2024-12-26 00:15:42.102000+00:00
Last updated · 2025-09-18 09:51:24.495000+00:00